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    Class Input

    Input management tools

    Inheritance
    object
    Input
    Namespace
    Terminaux.Inputs @ Terminaux.dll
    Syntax
    public static class Input


    Properties

    BassBoomLibraryPath

    Root path to BassBoom's library path

    Property Value
    string
    Declaration
    public static string BassBoomLibraryPath { get; set; }

    CueEnter

    A stream for the submission key press keyboard cue

    Property Value
    Stream
    Declaration
    public static Stream CueEnter { get; set; }

    CueRubout

    A stream for the backspace key press keyboard cue

    Property Value
    Stream
    Declaration
    public static Stream CueRubout { get; set; }

    CueVolume

    Keyboard cue volume

    Property Value
    double
    Declaration
    public static double CueVolume { get; set; }

    CueVolumeBoost

    Whether to boost cue volume up to 3.0 or not

    Property Value
    bool
    Declaration
    public static bool CueVolumeBoost { get; set; }

    CueWrite

    A stream for the key press keyboard cue

    Property Value
    Stream
    Declaration
    public static Stream CueWrite { get; set; }

    DefaultLockCondition

    Function that evaluates the final boolean. True means to stop waiting and to allow input to go through.

    Property Value
    Func<bool>
    Declaration
    public static Func<bool> DefaultLockCondition { get; set; }

    DoubleClickTimeout

    Specifies the time in milliseconds whether the double click times out

    Property Value
    TimeSpan
    Declaration
    public static TimeSpan DoubleClickTimeout { get; set; }

    EnableMouse

    Whether to enable mouse support.

    Property Value
    bool
    Declaration
    public static bool EnableMouse { get; set; }

    EnableMovementEvents

    Checks to see whether the movement events are enabled or not

    Property Value
    bool
    Declaration
    public static bool EnableMovementEvents { get; set; }

    InvertScrollYAxis

    Whether to invert the Y axis for scrolling or not.

    Remarks

    If this option is enabled, scrolling up emits the scroll down event, and scrolling down emits the scroll up event. Otherwise, scrolling up emits the scroll up event, and scrolling down emits the scroll down event.

    Property Value
    bool
    Declaration
    public static bool InvertScrollYAxis { get; set; }

    KeyboardCues

    Play keyboard cues for each keypress (a global switch)

    Property Value
    bool
    Declaration
    public static bool KeyboardCues { get; set; }

    PasswordMaskChar

    Password mask character

    Property Value
    char
    Declaration
    public static char PasswordMaskChar { get; set; }

    PointerActive

    Checks to see whether the pointer is active or not

    Property Value
    bool
    Declaration
    public static bool PointerActive { get; }

    PointerEncoding

    Selects a pointer encoding to use when receiving a raw mouse event

    Remarks

    While the SGR encoding provides extended position attributes, X10 is more compatible but limited.

    Property Value
    PointerEncoding
    Declaration
    public static PointerEncoding PointerEncoding { get; set; }

    SwapLeftRightButtons

    Whether to invert the left and the right mouse buttons for left-handed people or not.

    Remarks

    This is suitable for left-handed people (i.e. you use your mouse in your left hand). If this option is enabled, clicking on the left button of your mouse emits the right click event, and clicking on the right button of your mouse emits the left click event. Otherwise, clicking on the left button of your mouse emits the left click event, and clicking on the right button of your mouse emits the right click event.

    Property Value
    bool
    Declaration
    public static bool SwapLeftRightButtons { get; set; }


    Methods

    InvalidateInput()

    Invalidates the input

    Declaration
    public static void InvalidateInput()

    ReadKey(Func<bool>?, bool)

    Reads the next key from the console input stream

    Returns
    ConsoleKeyInfo
    Declaration
    public static ConsoleKeyInfo ReadKey(Func<bool>? lockCondition = null, bool disableLock = false)
    Parameters
    Name Type Description
    lockCondition Func<bool>

    Function that evaluates the final boolean. True means to bail.

    disableLock bool

    Allow input to go through without waiting for the lock function to evaluate to true

    ReadKeyTimeout(TimeSpan, Func<bool>?, bool)

    Reads the next key from the console input stream with the timeout

    Returns
    (ConsoleKeyInfo result, bool provided)
    Declaration
    public static (ConsoleKeyInfo result, bool provided) ReadKeyTimeout(TimeSpan Timeout, Func<bool>? lockCondition = null, bool disableLock = false)
    Parameters
    Name Type Description
    Timeout TimeSpan

    Timeout

    lockCondition Func<bool>

    Function that evaluates the final boolean. True means to bail.

    disableLock bool

    Allow input to go through without waiting for the lock function to evaluate to true

    ReadPointerOrKey(InputEventType, Func<bool>?, bool)

    Reads either a pointer or a key (blocking)

    Returns
    InputEventInfo
    Declaration
    public static InputEventInfo ReadPointerOrKey(InputEventType eventType = InputEventType.Mouse | InputEventType.Keyboard, Func<bool>? lockCondition = null, bool disableLock = false)
    Parameters
    Name Type Description
    eventType InputEventType

    Event types to wait for (None implies all events)

    lockCondition Func<bool>

    Function that evaluates the final boolean. True means to stop waiting and to allow input to go through.

    disableLock bool

    Allow input to go through without waiting for the lock function to evaluate to true

    ReadPointerOrKeyNoBlock(InputEventType)

    Reads either a pointer or a key (non-blocking)

    Returns
    InputEventInfo
    Declaration
    public static InputEventInfo ReadPointerOrKeyNoBlock(InputEventType eventType = InputEventType.Mouse | InputEventType.Keyboard)
    Parameters
    Name Type Description
    eventType InputEventType

    Event types to wait for (None implies all events)

    ReadPointerOrKeyUntil(TimeSpan, InputEventType, Func<bool>?, bool)

    Reads either a pointer or a key (blocking, supports timeout)

    Returns
    (InputEventInfo result, bool provided)
    Declaration
    public static (InputEventInfo result, bool provided) ReadPointerOrKeyUntil(TimeSpan timeout, InputEventType eventType = InputEventType.Mouse | InputEventType.Keyboard, Func<bool>? lockCondition = null, bool disableLock = false)
    Parameters
    Name Type Description
    timeout TimeSpan

    Timeout in milliseconds

    eventType InputEventType

    Event types to wait for (None implies all events)

    lockCondition Func<bool>

    Function that evaluates the final boolean. True means to bail.

    disableLock bool

    Allow input to go through without waiting for the lock function to evaluate to true

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