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    Class HexEditInteractive

    Interactive hex editor

    Inheritance
    object
    TextualUI
    HexEditInteractive
    Inherited Members
    TextualUI.Guid
    TextualUI.State
    TextualUI.Name
    TextualUI.RefreshDelay
    TextualUI.Keybindings
    TextualUI.Fallback
    TextualUI.Renderables
    TextualUI.RequireRefresh()
    Namespace: Terminaux.Inputs.Styles.Editor
    Assembly: Terminaux.dll
    Syntax
    public class HexEditInteractive : TextualUI

    Methods

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    OpenInteractive(ref byte[], InteractiveTuiSettings?, bool, bool)

    Opens an interactive hex editor

    Declaration
    public static void OpenInteractive(ref byte[] bytes, InteractiveTuiSettings? settings = null, bool fullscreen = false, bool edit = true)
    Parameters
    Type Name Description
    byte[] bytes

    Byte array to showcase

    InteractiveTuiSettings settings

    TUI settings

    bool fullscreen

    Whether it's a fullscreen viewer or not

    bool edit

    Whether it's editable or not

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    Render()

    Renders this interactive textual UI

    Declaration
    public override string Render()
    Returns
    Type Description
    string

    A string generated by this function for the RunTui(TextualUI?) function to render to the console

    Overrides
    TextualUI.Render()
    Remarks

    Generated sequence, which will be used for rendering, has lower priority than Renderables, so any renderable container specified in that property will overwrite what's been rendered.

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