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    Class TextEditInteractive

    Interactive text editor

    Inheritance
    object
    TextualUI
    TextEditInteractive
    Inherited Members
    TextualUI.Guid
    TextualUI.State
    TextualUI.Name
    TextualUI.RefreshDelay
    TextualUI.Keybindings
    TextualUI.Fallback
    TextualUI.Renderables
    TextualUI.HelpPages
    TextualUI.RequireRefresh()
    TextualUI.ResetKeybindings()
    Namespace
    Terminaux.Inputs.Styles.Editor @ Terminaux.dll
    Syntax
    public class TextEditInteractive : TextualUI


    Methods

    OpenInteractive(ref List<string>, InteractiveTuiSettings?, bool, bool)

    Opens an interactive text editor

    Declaration
    public static void OpenInteractive(ref List<string> lines, InteractiveTuiSettings? settings = null, bool fullscreen = false, bool edit = true)
    Parameters
    Name Type Description
    lines List<string>

    Target number of lines

    settings InteractiveTuiSettings

    TUI settings

    fullscreen bool

    Whether it's a fullscreen viewer or not

    edit bool

    Whether it's editable or not

    Render()

    Renders this interactive textual UI

    Remarks

    Generated sequence, which will be used for rendering, has lower priority than Renderables, so any renderable container specified in that property will overwrite what's been rendered.

    Returns
    string

    A string generated by this function for the RunTui(TextualUI?) function to render to the console

    Declaration
    public override string Render()
    Overrides
    TextualUI.Render()
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