BassBoom was at its infancy when we had been releasing technical previews to demonstrate how a cross-platform .NET application can play music effortlessly using a native library, libmpg123, that plays MPEG music. Those technical previews were demonstrated with an article that was published as soon as we got the basics working.
Since then, BassBoom v0.1 was released when it was finally time for us to declare that this project was ready. Since then, it earned more features, which resulted in not only being a music player, but being a radio player and a disposable audio player through the Play-n-Forget technique for sound effects in applications, such as Terminaux’s audio feedback for keypresses.
However, BassBoom v1.0 was in planning stages for more than 2 years due to stacking plans and other duties that we had to do. Those stages included Nitrocid, Terminaux, and a bunch of other projects, as well as other aspects, which is something we appreciate, but it’s now high time that BassBoom v1.0 be dealt with.
BassBoom v1.0 will be released soon, as soon as we implement core changes that are planned. There will be breaking changes, so you’ll have to be careful when upgrading the Basolia library if you are a project developer. If you are an end-user who uses the music player, there’s nothing for you to do.
There is no estimated time as to when BassBoom v1.0 gets released, but we are hopeful that the release will happen soon, and we’ll make a short announcement 7 days before the official release date through our official social media handles, which are X/Twitter, Bluesky, Mastodon, and Tumblr.
BassBoom v1.0 will retain the same feature set, but there will be exciting changes to do, so stay tuned for more updates!